Event language
UI language
<p>With the rapid evolution of technology and the requirements of SDG #4 (Quality Education), STEAM educators must equip themselves with modern skills and tools sets. </p><p>Tools such as Seeed Studio's Codecraft graphical block-based programming platform powered by Edge Impulse enabled educators to easily create TinyML projects on Wio Terminal hardware. Teachers can then share their acquired knowledge with their students in making TinyML related projects to solve real-life problems.</p><p>Beyond graphical block-based programming, educators could also leverage the model generated and use it in a text-based coding environment. This allows the scalability of the TinyML projects in various scenarios.</p><p>For this talk, Vincent will also share his <a href="http://Hackster.io" rel="nofollow" target="_blank">Hackster.io</a>’s featured TinyML robotics project (“<a href="https://apac01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.hackster.io%2Fvincekok%2Fvoice-activated-robo-car-on-microcontroller-with-tinyml-39a8fb&data=04%7C01%7C%7Cbeb25174982048443cfa08d9a5801884%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637722791884407272%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=QQKldzk5KAN61QSRU%2BU1fG6ITwVe9XYgYqfz0t76atU%3D&reserved=0" rel="nofollow" target="_blank">Voice Activated Robot Car on Microcontroller with TinyML</a>”) as an example of how STEAM educators can quickly prototype TinyML projects. </p><p> </p>